MANAGER- the web app to receive feedback from your team

Manager mockup

Feedback, a meaningful tool to grow

Feedback is essential to grow and improve in different contexts of life. The performance review is a common activity in workplaces, however, it is normally oriented to employees’ evaluation. The goal of this project was to launch a software as a service (SaaS) desktop web app for companies to use internally that enabled employees to give feedback to the managers.

Getting to know the user and the problem

To start the process and confirm that this was a real need for the companies, I decided to conduct a semi-structured interview with 3 managers from different departments and 3 employees in TravelPerk, a big startup established in Barcelona.  The next image summarizes some of the insights I could gather from the managers and the employees.

Pain points

Besides the interviews, I did a comparative analysis with two existent tools for performance reviews: Bamboo HR and Master QR. Both include a dashboard that condenses a lot of information, so the user can see everything at one glance. 

To facilitate the user-centered design process, I created two user personas, representing my two target users: Carla, the manager, and Carles, the employee.

User personas

How does "Manager" work?

Carles is using Manager to give some feedback to Carla, his manager. He is going to give her some scores because he normally does this at the end of the semester, but he also wants to comment on her some things.
Carla is the manager of the team. She wants to see the profile of Jan, one of her employees and visualize his last comments. She wants to request a “one to one” with him to chat about his progress in the last weeks.


These videos show the final prototype of “Manager” in its two versions: the Manager and the employee’s dashboard. Getting to this point required many testing and iterations. In this process, I faced several challenges, some of them can be seen next:

Type of Graphs

“Manager” includes performance graphs because the managers wanted to have the information in a very visual way. Initial linear graphs were changed for a more suitable type of graph for this subject: the radar graphs.

Some words were confusing or problematic for the testers. People understood “Open” as something “public” and “closed” as something “private”. These words were changed for “comments” and “scores”, respectively. Moreover, “One on one” was changed by “one to one”, because the former, reminded the user to a “fight”, which was exactly what I didn’t want to cause.

Confusing words
Paper prototypes with different type of information

The initial prototype was very simple, however, managers wanted to access the information at one glance, and they were not worried about having a denser dashboard because they were used to work with a lot of data.

Once the structure and the content were clear I focused my work on the selection of the color palette. Some of the values I wanted to inspire in the user were: accessibility, transparency, honesty, and youth. Based on them, I developed the following style tile:

Style tile

What's next?

This project was developed in 7 days, but it’s still active because as a designer I have some long-term goals with it.

Road map, next stepts

This was my first project with a real company as a UX/UI designer. It gave to me an incredible experience and a strong opportunity to improve my researching and testing skills in a very real context. I want to thank TravelPerk for the support and collaboration in this project. Without it, this would haven’t been possible.

The following is just a summary of some of my “takeaways” with this project.